The
original goal of the synthesizer was to imitate or even replace
existing instruments, but it didn’t take long for a new culture and
sound language to develop around synths which could be informed by
acoustic instruments, but also cover new territory of it’s own accord.
Not only did new sounds appear in their droves, but something unexpected
happened – the synthetic versions of pre-existing instruments became
valid in their own right, as abstractions of the physical ideal.
A synthetic version of an instrument is essentially a
simpler version of that sound, created procedurally out of static sound
elements processed in various ways. What it loses in realism it can
often gain in becoming an exaggeration, caricature or extreme version of
it’s more nuanced point of origin. That is their appeal and why
sometimes, composers and arrangers choose synth brass over real brass
sounds, for example.
This reduced realism reminds me of the appeal of
comic-style art, and other art styles that sacrifice realism for new
avenues of expression. A trumpet is a trumpet – a sample of a trumpet is
akin to a photograph of a trumpet – and a synth trumpet is a comic book
version, a vividly coloured trumpet, with unnatural shading and it’s
own language of expression. Trumpet.
What then of the chip music aesthetic? This is essentially
taking the analogy a step further. The resources available to those
working with sound chips are in many ways a subset of the world of
synthesis – now you have simple, repeating waveforms but very little in
the way of things to do with them. Yes, you can create complex sounds,
with a lot of creativity, but due to factors such as limited voicing
(three or four voices was standard for the golden age of chip music) and
limited computer horsepower, these came with trade-offs which had to be
worked around, often informing the arrangement in the music, providing a
context for the sounds and arrangement to interact in new ways.
If synth versions of real instruments are comic-book
renditions, their chiptune equivalents are even more abstract and
barebones. It’s almost wireframe. Since only a certain amount of detail
can be added to such instruments, factors such as pitch bend, vibrato,
portamento, volume and waveform variations must be exploited to the
hilt, to both impart musicality onto the static waveform (which is in
lay-listeners’ terms a buzzing sound) and to impart the character of the
instrument you are trying to describe or imitate in the chip music
realm.
This is why, to me, good chip music is so revealing about
the world of music. It’s stripped to the bare bones, every detail has
been economised, and small details matter in a big way. It’s like
looking at the atoms of music, or experiencing music at it’s most
abstract level.
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