I
can’t say for sure what drew me into my obsession with sound and music.
I grew up in a home where music played a fairly large role. My parents
played a reasonable selection of music, not too eclectic but varied
enough for me to take notice. When music is played a lot it can be hard
to notice, but when I was around 5 or 6 I can remember the first few
songs I noticed in an analytical way. One was Nik Kershaw’s “Wouldn’t It
Be Good”, which I remember for not only a really expressive guitar
solo, but that impressive reverse-envelope synth swell leading into it.
The other song I remember from that time was “Ballroom Dancing” sung by
Paul McCartney – not for any particular musical reason, but simply
because it was on a tape my dad always played in the car. I can’t hear
this song without smelling the interior of that car and seeing the roads
particular to where we used to live.
Computers were also a big part of life in our family, and
being a bit of a nerd who got into fashion, music, and all the identity
stuff quite late, the home computer was my main source of music aside
from what my parents played. The original model Sinclair Spectrum wasn’t
hugely known for it’s sound output (although more is possible with it
than one might think), but when the Commodore 64 came into my life, it
brought with it a jukebox of stripped-down, experimental synth music –
sometimes grating, sometimes mesmerising, it was this music that
informed my early ears. In fact, a lot of famous music which was
arranged for the SID chip, I hadn’t heard in it’s original capacity, so
my first exposure to many songs was as SID renditions. In some cases,
for example, Hubbard’s rendition of Jarre’s Zoolook, I still prefer the
SID version, but that may just be nostalgia.
It wasn’t until I was a couple of years into my teens,
after hanging out with some of my older brother’s friends who played a
lot of underground dance music, that I really developed my own mature
taste in music, rhythmic electronic music featuring breakbeats, ambient
and early trance/techno, etc. Before that I liked video game music and
“synth music”, in an era when admitting to liking either was likely to
get you beaten up!
And while it felt weird that I loved synthesized video game
soundtracks, and at the time, some kind of guilty pleasure I had to hide
from others, it’s nice now that video game sounds are “cool” and I can
brag about liking it before it had broader appeal.
While I listened to these SID tracks, in computer games and
demos, I had no idea whatsoever about sound synthesis. What I did pick
up, however, was that the SID chip (and by extension, any synthesis
system) was quite a limited resource, but it could generate endless
novelty when the humans programming it proceeded with care and
attention. While some soundtracks featured bright, grating, monotonous
renditions of butchered classical works rendered in three channels of
unfiltered sawtooths, others did things with the sound and the
arrangement that blew my mind – sci-fi noises, things that sounded
almost like recordings (samples), instrumentation that flickered quickly
between two states, providing a vivid and artificial sound. Since a SID
is never going to sound like a “real” instrument, you may as well revel
in it’s artificiality and explore that in a musical way – if you want
real instruments, they are there if you need them (and can play and
afford them!)
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