Showing posts with label rotations. Show all posts
Showing posts with label rotations. Show all posts
well for the next month i have to do my best not to play too much minecraft and spend some time writing to you.
feel free to ask any questions or whatever
for now im just gonna post videos you may not have seen
that ok with you?
me on ms10
the doog on drums
and stevolution on guitar and i think goose on keys
anyway as you can see improvisation is a passion
Surprise! I've decided to merge the Rotation(s) blog with the normal site, so from now on all you'll find all of that content here on www.gravityhalo.com. The old posts are being imported, so those should be up soon.
This month we've got Dominick Schofield a.k.a. Oxynucid taking the helm for all of August, so get ready for some knowledge!
Schofield has been on a steady roll for the last few years, producing albums and EPs under the Oxynucid alias as well as teaming up with Vertical67 to record as Moth Conk Midi. He played keys in the indie-electro band Turncoat for 10 years before leaving to pursue his own brand of playful, melody-driven, acid-fused techno IDM for the likes of The Centrifuge, Complex Sound Sagacity and Caoutchou Records.
"Vault 13" is his next release, coming soon on C.S.S., and you can listen to a preview mix of the record below in preparation for his residency here on the blog. Check it out and enjoy!
This month we've got Dominick Schofield a.k.a. Oxynucid taking the helm for all of August, so get ready for some knowledge!
Schofield has been on a steady roll for the last few years, producing albums and EPs under the Oxynucid alias as well as teaming up with Vertical67 to record as Moth Conk Midi. He played keys in the indie-electro band Turncoat for 10 years before leaving to pursue his own brand of playful, melody-driven, acid-fused techno IDM for the likes of The Centrifuge, Complex Sound Sagacity and Caoutchou Records.
"Vault 13" is his next release, coming soon on C.S.S., and you can listen to a preview mix of the record below in preparation for his residency here on the blog. Check it out and enjoy!
Following on from my last post.... if you can think that far back. I'd thought to dig out and post a song from the Split EP I did for Zaftig Research about 8 years ago. It was probably my first attempt at taking a more technique based approach to writing a song. It was when I'd first got my Juno 6 and I was taken by the idea of writing a song using only that and a patch for my Nord Micromodular that was an emulation of the Juno 6. In my own way I was laughing up my cuff about the fact that the elements of the track which sounded more typically "analogue" were generally coming from the Nord and the more abstract and digital components were cut and processed out of recordings from the Juno.
Ah, what a merry japester I was.
Anyway, this all ended in tears when I discovered that my copy of the Split EP is gubbed. Zaftig was a CDr label and it seems that the quality of the CDr's used weren't all that great as when I now play it (or listen to tracks that have been ripped to WAV from it) there is a layer of digital distortion and bit rate weirdness. I think that I'll have back-ups of the old song files somewhere on an old CDr but I'm now wondering whether they'll even read given that they'll be of a similar vintage and are data.
I'm sure there is a lesson to be learned here about backup regimes and such like but I can't put my finger on it. In the meantime, I guess that I can have a trawl through the CDr as it is for some Oval style sample harvesting.
Ah, what a merry japester I was.
Anyway, this all ended in tears when I discovered that my copy of the Split EP is gubbed. Zaftig was a CDr label and it seems that the quality of the CDr's used weren't all that great as when I now play it (or listen to tracks that have been ripped to WAV from it) there is a layer of digital distortion and bit rate weirdness. I think that I'll have back-ups of the old song files somewhere on an old CDr but I'm now wondering whether they'll even read given that they'll be of a similar vintage and are data.
I'm sure there is a lesson to be learned here about backup regimes and such like but I can't put my finger on it. In the meantime, I guess that I can have a trawl through the CDr as it is for some Oval style sample harvesting.

I'd say there are probably three categories: emotive, technique based and little vignettes. By emotive, I mean that the song starts out as an attempt to capture an emotional response perhaps in the way that vocal based song-writers do every day. But it seems moot, because when it's predominately instrumental who's to say I'm not just writing a track about withered prunes. The technique based songs (perhaps these are tracks?!?) are extrapolations of ideas in sound that interest me. Just really looking to come up with something interesting on an aesthetic level. The techniques? Anything from when I'm continuing to explore my home-knitted ideas of music theory to an exploration of specific synthesis methods. Lastly, the vignettes I mention are where there is an event that leave a strong visual impression that I want to describe in sound. I'm trying my best to dodge past the usual clichĂŠ's of electronic music being a soundtrack for a film that doesn't exist but perhaps there is a small kernel of truth in there. A good example of this would be the song Thick Accents And Red Leaves from my EP that just came out on Gravity Halo which was about a banal situation involving a Ukranian fellow in autumn.
I suppose one things that marries all of the above together is that I can't write anything when I've an instrument in my hand or I'm in the "studio". I can come up with ideas and "jam" to an extent, but I always find that I write my music away from it as I'm ambling about my daily business when ideas are just percolating away. Harmonic percolating maybe?
But enough for just now. I'll try to get back onto less indulgent footing for next time.

It dawned on me that getting into a millimetre by millimetre account of what synthesisers I use and why might not pan out to be the most exciting of reading. So I'll just talk about my latest acquisition for the now which is a hardware rack-mounted sampler. On the surface it might seem like an anachronism given the advances with software samplers. Perhaps doubley so as I have and use NI's Kontakt 4 on a pretty regular basis. Although I've seen signs of a rising fashion for "vintage digital" such as the clamour for classic Akai MPCs, that's not been my own reason for splashing the cash. I've a degree of skepticism about the "sound" that is attributed to this sort of gear which I often think is just hipster justification. I do agree that there is an audible difference but that is only part of the equation; the remainder being the interface, workflow and how you just use the thing. Which I think you can get from any sampler, not just the one's that the latest flash in the pan hip-hop producer suggests is their own personal magic bullet.
The sampler in question is a Yamaha A5000 which you could say is one of the last hurrahs of the hardware sampler along with the Akai Z series. It's amazing to think that in the 10 years since it was released it's gone from costing £1500 down to the level where I scored one that has nestled unused in someones rack for less than £200. Naturally, I've only just scratched the surface of it in the few weeks I've had it but I'm already seeing loads of potential. Once I get myself sorted with an internal hard disk for it I think the first port of call will be to use it in conjunction with a hardware sequencer for further experiments where I'm not using the computer at all.
If I get time before my rotation is up, I'll try to pull together some audio examples of some of the more unique features such as the expand/detune functions or the loop remix/divide functions. Loop remix/divide strikes me as an interesting alternative to combining Beat Repeat and Slice-to-Midi within Ableton Live which, given the scarcity of the A5000 in comparison to Live, will hopefully not sound so "familiar".
As a final note, I'd recommend the page at Sealed's Deep Synthesis site on the A4000 as a great source of information. Reading that was one of the main things which turned me onto the idea of tracking one down.
Thanks to Chris for the intro, hopefully my ramblings will have some form of structure and sense to them. I was thinking about kicking things off with a bit about how I came to be writing music and what I've been doing over the years but as you'll have guessed from the intro I've been at this a while. Not just doing stuff by myself as Jeye but also in a variety of bands over the course... but I don't really want to kick the arse out of things and go over the score right from the get-go.
What might be a better start would be to talk about my setup for writing music. I'll talk generally first and say that I have no real preference over a hardware or software setup. When I first started writing music it was purely with software but started buying hardware because I felt limited at that time by what could be achieved with software only. Actually, when I first started writing music I didn't have a soundcard in my computer and I used to take files around to a friends house on floppy disk to listen to beats/song ideas on his Amiga. Beyond ambivalence to hardware and software as an approach I'm also fairly relaxed about what specifically is used. I usually find I get frustrated with gear snobs of any description. I think Chris expressed it well in his previous post here about ghetto production.
I'll maybe break out the camera now and go take some photos and then I can talk specifics. Until next time....
What might be a better start would be to talk about my setup for writing music. I'll talk generally first and say that I have no real preference over a hardware or software setup. When I first started writing music it was purely with software but started buying hardware because I felt limited at that time by what could be achieved with software only. Actually, when I first started writing music I didn't have a soundcard in my computer and I used to take files around to a friends house on floppy disk to listen to beats/song ideas on his Amiga. Beyond ambivalence to hardware and software as an approach I'm also fairly relaxed about what specifically is used. I usually find I get frustrated with gear snobs of any description. I think Chris expressed it well in his previous post here about ghetto production.
I'll maybe break out the camera now and go take some photos and then I can talk specifics. Until next time....
Scottish producer Jeye has an EP titled "Hatch End Dot" coming out on Gravity Halo next week and he's kindly agreed to grace the Rotation(s) blog with some knowledge over the course of June.
Jeye, better known as John Muir, has been creating melodically focused soundscapes for 10+ years, performing gigs around his native Scotland as well as releasing a few EPs on the independent circuit. His style blends atmospheric ambiance, live instrumentation, field recordings, haunting melodies, chilly, evolving beat work and progressive song structures. The following track "So It Goes" is taken from his upcoming release on Gravity Halo.
So It Goes by jeye_musik
After a mostly dark month in May (thanks to Fluorescent Grey for filling the void a bit), we're psyched to have the Rotation(s) back in effect, so give Jeye some love and stay tuned!
Jeye, better known as John Muir, has been creating melodically focused soundscapes for 10+ years, performing gigs around his native Scotland as well as releasing a few EPs on the independent circuit. His style blends atmospheric ambiance, live instrumentation, field recordings, haunting melodies, chilly, evolving beat work and progressive song structures. The following track "So It Goes" is taken from his upcoming release on Gravity Halo.
So It Goes by jeye_musik
After a mostly dark month in May (thanks to Fluorescent Grey for filling the void a bit), we're psyched to have the Rotation(s) back in effect, so give Jeye some love and stay tuned!
Hyperprism stand-alone for OS9
Named after the Edgard Varese composition of the same name and coming before the Korg Kaoss Pad, before 'bit crushing' was a term used in music production, we had the Hyperprism stand-alone for OS9. A set of over 25 x/y grid controllable effects that ranged from bread and butter compressors and EQs to Eventide-inspired DSP manglers. Notable effects included the Sonic Decimator, Frequency Shifter, Bass Maximizer and Harmonic Exciter. Even with the high quality mastering plugins like Waves, there hasn't been anything close to what the Bass Maximizer was capable of. You are able to take a bird chirping recording and add deep realistic bass & subharmonic bass tones to it.
The x/y grid could be controlled with a mouse, which at the time was a huge leap forward in and of itself. You could actually then record and then playback x/y grid automation, at least 2 full minutes worth. Kush Arora's early noise project Involution would lug out multiple G3 powermacs running Hyperprism at his shows. I remember checking out the computer screens on their setups right before they were about to go on and they always had these crazy spectrograph looking premade automation patterns ready to go. Unfortunately, the only version of Hyperprism that’s easy to find these days is a Dxi plugin for Windows. The Windows plugin version of Hyperism, even up to its last rumored iteration, always stayed somewhat behind its Mac counterpart.
Status: virtually unfindable for mac, directx plugin version 2.5 easily obtainable for windows
Edgard Varèse - Hyperprism (1923)


The x/y recording feature was never an option, nor was running Hyperprism standalone on Windows. It's buggy on anything past Windows xp, and most host sequencers don't accommodate DirectX plugins anymore.
There are a couple of stores on the net that seem to have sealed copies of the OS9 version of Hyperprism for sale, and one of them charges $259 for it. The only problem is. even if you absolutely had to have a used OS9 copy, you'd still have to have access to a SCSI floppy mac G3 to run the copy protection scheme, and who knows if 15 years later you'd even get it to work without some kind of challenge/response from the long out of existence Aboretum company. And to top it off, there is little chance, unless you are a UNIX configurist, of getting some sort of virtual floppy drive
When hyperprism was first on the scene there weren't any high quality native digital reverbs for the computer platform. 'Hyperverb' in the hyperprism suite was worth the price of admission alone, offering rich realistic room tones with drone capable reverb tails.

workaround in an emulated OS9 legacy
mode running on a newer mac with OSX.
Status: virtually unfindable for mac, directx plugin version 2.5 easily obtainable for windows
Edgard Varèse - Hyperprism (1923)
Anarchy FX
This is the newest software I'll be talking about in this series. Coming out around 2000 Leighton Hargreaves designed this plugin pack for Windows that had many unique ideas packed inside of it. To say this is an understatement, together they make up probably the most unique plugin pack ever created.
The Corkscrew filter was a multiband pitchshifter that utilizes the Shepard tone (or Risset tone) technique to create an infinitely rising/falling audio illusion effect. The harmonic adder put
glowing, crystalline upper order harmonics to the sound, but not in an apex aural exciter sort of way. It would add rich synthesizer textures to whatever sound you were running through it, spectrally built off of that source material. The spectral Convolve was an interesting spin on the bit crushing effect: tnstead of using bit depths and sampling rates, it would spectrally detect the 'noise' and the 'tones' in the sound and let you fade between both extremes. Where both extremes sounded like totally different flavors of very degraded low quality mp3s. I
never could get 'length separator' to do anything too compelling, but the concept description here sounds pretty fascinating if one could get it set right:
"Bisects the input signal according to the lengths of its component frequencies. Short sounds become the 'transient' part, long sounds become the 'stable' part. These parts can be isolated (ie the other part removed), or assigned different pan positions to create stereo movement."
Bonus: from my email correspondence with Leighton Hargreaves:
Reflecting on sound: “As I've become older and wiser, I've had to re-evaluate the idea that "there must be sounds that could exist, which no one has ever heard, waiting for someone to invent a way to make them" - now I think this is a tad naive. Reductively speaking, the vast majority of possible sounds will never be heard by anyone. If you pick 12 notes at random from an 88-key piano, the number of possible combinations is greater than the number of stars in the universe (and amazingly, after a vst plugin has output five frames of audio - just over a tenth of a millisecond - there have been the potential for more unique output possibilities than the number of stars in the universe).....

......But most of these combinations wouldn't be musically meaningful, which is why it's hard to write an original melody. So the objective must be to invent a good sound, not just a new sound! This takes us deep into the subjective realm of human cognition - it's a mistake to even think of 'sound' we perceive (as opposed to the measurable physical vibrations) as a distinct input channel, or as separate from our other senses or our internal mental state, as beautifully shown with in McGurk effect. “
regarding his plugin work: “a few months ago my AnarchySoundSoftware web server crashed, I lost my online shop setup, and all my old plugins disappeared off the web. Until yesterday that is. Inspired by your email, and a few other recent emails from AnarchySoundSoftware users, I've quickly thrown up a new site, over which I'm publishing everything.” All of his plugins are now free of charge on his website including many new curious goodies like 'Geosynth'

I hope that this was an interesting look back at a plugin that has been all but lost to the shifting sands of new technology, and I hope that you check out Mr. Hargreaves’ site.
Next time: Hyperprism Stand-alone




"Bisects the input signal according to the lengths of its component frequencies. Short sounds become the 'transient' part, long sounds become the 'stable' part. These parts can be isolated (ie the other part removed), or assigned different pan positions to create stereo movement."
Bonus: from my email correspondence with Leighton Hargreaves:
Reflecting on sound: “As I've become older and wiser, I've had to re-evaluate the idea that "there must be sounds that could exist, which no one has ever heard, waiting for someone to invent a way to make them" - now I think this is a tad naive. Reductively speaking, the vast majority of possible sounds will never be heard by anyone. If you pick 12 notes at random from an 88-key piano, the number of possible combinations is greater than the number of stars in the universe (and amazingly, after a vst plugin has output five frames of audio - just over a tenth of a millisecond - there have been the potential for more unique output possibilities than the number of stars in the universe).....

......But most of these combinations wouldn't be musically meaningful, which is why it's hard to write an original melody. So the objective must be to invent a good sound, not just a new sound! This takes us deep into the subjective realm of human cognition - it's a mistake to even think of 'sound' we perceive (as opposed to the measurable physical vibrations) as a distinct input channel, or as separate from our other senses or our internal mental state, as beautifully shown with in McGurk effect. “
regarding his plugin work: “a few months ago my AnarchySoundSoftware web server crashed, I lost my online shop setup, and all my old plugins disappeared off the web. Until yesterday that is. Inspired by your email, and a few other recent emails from AnarchySoundSoftware users, I've quickly thrown up a new site, over which I'm publishing everything.” All of his plugins are now free of charge on his website including many new curious goodies like 'Geosynth'

I hope that this was an interesting look back at a plugin that has been all but lost to the shifting sands of new technology, and I hope that you check out Mr. Hargreaves’ site.
Next time: Hyperprism Stand-alone

Cooledit Pro 2.0 (now Adobe Audition 3.0)
In the mid-1990s, two former Microsoft employees started a company called Syntrillium Software that became known for two products -- a psychedelic screen saver called Snoqualmie, and Cooledit.
Ignored during its heyday, Cooledit’s spotlight was stolen by other programs at the time like Soundforge, Protools, even Peak.
In August 2003, software company Adobe purchased Cooledit Pro for 16.5 million dollars. They changed the name to 'Adobe Audition' but kept things mostly identical until May 2004.
Whereas the early versions were a skinned Cooledit with newer features, the newer versions (i.e., Windows/Mac iteration 4) are stunted by the drastic new limitations. Additionally, Audition replaces a lot of the original algorithms with Izotope's. The original Cooledit Pro was miraculous. The power of the effects suite alone rivals most contemporary plugins. Cooledit Pro lets you type in numerical values going to the 5th decimal place, and in some circumstances (Phaser rate comes to mind), you can get away with typing in negative values for really interesting results. Unlike most plugins of today, you can actually nearly freeze cool edit for typing in a rate or voice amount too fast (try this in the Chorus feature).
I had a very depressing hard drive headcrash experience back in 1997 and lost a lot of my best Cooledit work. I swear, I have been trying ever since to recreate some of the magic in those original sessions. Some of it managed to escape the erasure here, which i later used in the track 'Telelogical Attractor' on Gaseous Opal Orbs
secret hint: Try playing with the Time Stretch algorithm's stretch ‘rate’ typing in values like 222 or 999 for very strange results. The pitch shift mode also reacts strangely with the same values
One of these days, I'd like to try what Markus Popp
set out to do in 'O' and start by

You have to be careful when experimenting around in Cooledit, but it can give you the
freedom to try extremely surgical but maximal effects. Even if you aren't a programmer, you can still feel how much knowledge of DSP and love was put into these effects by the quality of the output.
I have friends who swear by Adobe Audition 3.0, and I do believe that there is little reason not to (save for the annoying interface redesign). While Adobe Audition 3.0 is still a PC-only program that maintains the same algorithms that Cooledit 2.0 had (plus some new effects, of course), by the time you get to the version 4 (the first available for Mac), you have a crippled interface that frankly annoys the hell out of me. But for all the grief that Adobe’s cannibalizing of Cooledit has given me, I will admit that there are benefits to using it.

We tried to get in contact with the infamous Peter Quistgard while writing this article, unfortunately our search grew cold. You will find his name as the 'registered user' on practically every cracked copy of Cooledit out there.
secret hint 2: in the parametric EQ you can turn a few bands’ Q length to under 1 Hz (switch from the unquantified 'Q length' unit to Hz) and boost the volume quite a bit. I have yet to hear another software EQ that can produce such an eerie ringing ambience from lowering its Q length.
ps: Powmod also had some fun with the default 'Cooledit Pro 2.0' anthem that would load by default in the multitrack session. The Cooledit Rap can be found here
Availability: Cooledit 2.0 still floating around, Adobe Audition sold here
Practicality: Very light weight and fully functional wave editor, crash recovery
and loads faster/reacts faster than Adobe Audition’s reskinned version.
Next installment: Anarchy FX & Rhythms by Leighton Hargreaves
When I read the one sheet for the recent Oval album 'O', it described a self-discipline exercise that Markus Popp put himself through for the process of creating the album. He claimed that he had purposefully limited himself to, as he called it, a ‘very cheap’ PC computer running 'old software'. Very vague, but still intriguing. Since Popp seemed to rely entirely on making his own DSP programs, my mind tried to imagine what he could possibly sound like if he had reverted to the sound palette of an early album like 'Wohnton'. The end result was very interesting, and although I would have never guessed that it was made using 'old' software, I did enjoy listening to what sounded like someone tweaking the fuck out of some Karplus strong style physical modeling synthesizers (maybe Tasman?). Whatever was going on was undeniably beautiful and very distinctly Oval.
As I have digressed from the start, let me relate things back to the title of this post. Take an artist like Burial as a recent example. In his interviews, he talks openly about how he prefers to sequence his music by manually copying & pasting beats together in Soundforge. Back before multi-track computer recording programs were affordable, let alone powerful enough, this is how many of us (myself included) would get by in making sample-based music. To hear a popular musician who has a very slick production sound make a claim like this was a compelling statement for me to hear. And so in thinking about both examples, it reminded me of what I was doing on my computer at age 16 and feeling a bit nostalgic for the best programs of that age. I’ll be dedicating an overdue series of posts to going back a bit in time to before VST instruments, before Reason, before Abelton, before Fruity. Before Adobe cannibalized several companies both large and small, back when SGI was considered to be at the forefront of computer science. This was the time of the Aural Relics of Operating Systems past. I hope that you enjoy this trip in its several installments, whether or not you ever used the various relics to which I flash back.
As I have digressed from the start, let me relate things back to the title of this post. Take an artist like Burial as a recent example. In his interviews, he talks openly about how he prefers to sequence his music by manually copying & pasting beats together in Soundforge. Back before multi-track computer recording programs were affordable, let alone powerful enough, this is how many of us (myself included) would get by in making sample-based music. To hear a popular musician who has a very slick production sound make a claim like this was a compelling statement for me to hear. And so in thinking about both examples, it reminded me of what I was doing on my computer at age 16 and feeling a bit nostalgic for the best programs of that age. I’ll be dedicating an overdue series of posts to going back a bit in time to before VST instruments, before Reason, before Abelton, before Fruity. Before Adobe cannibalized several companies both large and small, back when SGI was considered to be at the forefront of computer science. This was the time of the Aural Relics of Operating Systems past. I hope that you enjoy this trip in its several installments, whether or not you ever used the various relics to which I flash back.
Vaz Modular stand-alone (PC only)

You didn't connect modules together with wires in Vaz, rather you’d actually click on an in/out panel and choose from a list of available modules right on the screen. An interface that appears to confuse at first glance is actually pretty elegant: there is no 'structure' layer, what you see is what you get. And for being able to contain a massive modular monster on 1 normal screen sized area, you are able to get surprisingly deep with the configuration.

For the power that it offers, VAZ is a great addition to a live virtual synth setup. By today's standards, it is possible to not allow it to take up very much cpu, but you have to think ahead. Loading a preset patch would lend itself more to stability than adding modules live. Like Reaktor or other modular programs, too much in screen rewiring can easily crash it when running in a host sequencer. I have been able to chain together 5-10 Vaz Modulars in Cubase running as Vsts with little issue and just a bit of patience. Although I was always tempted to go immediately for the repatching because it's visible directly on the GUI, I’d suggest you fight that urge when running it as a VST.
As a synth-tinkerer fresh out of high school, I did quite a lot of my jamming and recording in Vaz modular. Part of me wishes that I could go back in time and be a fly on the wall in my old bedroom/studio, just to find out what the hell I did to make some of the sounds like this simulated crackling fireplace or this rubbery jam
listen here
Since I'm mostly on a Mac these days, I have to run Vaz under Parallels running Windows XP. I recommend you try it on your system and you'll be surprised how smoothly it runs even on an emulated Windows. Unfortunately there isn't a PC-vst to OSX-au converter.... yet. And lastly, Vaz modular 3.0 can also host other VST instruments & effects inside of it.
Available: still being sold here
More information: Vaz kvr forum here
Stay tuned for the next installment: Cool Edit Pro